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Computer Simulation Books Categories
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Game Engine Architecture (Hardcover)
By:
Jason Gregory
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition (Hardcover)
By:
Eric Lengyel
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Game Physics Engine Development (Series In Interactive 3D Technology)
By:
Ian Millington
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OpenSceneGraph 3.0: Beginner's Guide (Kindle Edition)
By:
Rui Wang
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Physics for Game Programmers (Paperback)
By:
Grant Palmer
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Learning Game Physics with Bullet Physics and OpenGL (Paperback)
By:
Chris Dickinson
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PostGIS in Action (Paperback)
By:
Regina Obe
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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (The Morgan Kaufmann Series in Interactive 3D Technology)
By:
James M. Van Verth
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Snow Crash (Hardcover)
By:
Neal Stephenson
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The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game (Hardcover)
By:
Rizwan Virk
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The Nature of Code (Paperback)
By:
Daniel Shiffman
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Algorithms to Live By: The Computer Science of Human Decisions (Hardcover)
By:
Brian Christian
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Game Coding Complete (Paperback)
By:
Mike McShaffry
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Game Physics (Interactive 3d Technology Series)
By:
David H. Eberly
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3D Math Primer For Graphics and Game Development (Wordware Game Math Library)
By:
Fletcher Dunn
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Physics for Game Developers (Paperback)
By:
David M. Bourg
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Sams Teach Yourself Minecraft Mod Development in 24 Hours (Paperback)
By:
Jimmy Koene
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Introduction to Space Dynamics (Dover Books on Aeronautical Engineering)
By:
William Tyrrell Thomson